On the other hand, we did get him to talk a bit about an area where BioWare has been reluctant to tread: establishing a canonical ending to Mass Effect 3. I even spied the elusive (though not illusive) Casey Hudson a few times as he walked through the lobby to places where we weren’t allowed to go, talking about things we weren’t allowed to hear. Full-sized Anthem suits were scattered around the office, and many of the conference room and hallway walls were plastered in floor-to-ceiling murals (which I’d love to be able to buy-hint, hint, BioWare- sell these things in your store). Still, even with the space unfinished, it was surreal to look around and see so much BioWare stuff. There were lots of bare shelves where awards would normally live and long rows of desks sat empty, awaiting eager developers to come and occupy them and spin us some new stories. The BioWare crew was still engaged in moving into their new offices when we rolled up for interview day, and the space-located across three floors in the shiny EPCOR Tower-was still going through the last round of setup and decoration. Further Reading Video: How Star Control II was almost a much more boring game
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